This is originally intended for use with clickable_add function, but is also handy for any other situations where you want a particular script exposed, including this one.Īnd, since the game' code is fully loaded before the loading bar extension fires, this allows to execute non-game-specific GML code before the game even starts. Scripts prefixed with gmcallback_ are not obfuscated when compiling to HTML5. GameMaker Studio 2 v2022.2 (or Feb’22) introduces text animation in Sequences, video playback at runtime (beta only), and various smaller feature additions. The interesting part here is window.gml_Script_gmcallback_imgloadbar, Youll find GameMaker to be easy and intuitive to use and that, whatever your skill level, you will soon be making those games youve always dreamed of. The process of setting up the extension is much as with the original (see linked post), but with a few changes:įirst, the extension' JS code is expanded a little, Since some functionality has been added since then, I made an updated version with more options. Mouseover to view animation (note: mild color cycling)Ī year and some ago, I published an extension that allows to use custom logos for HTML5 games made with GameMaker: Studio.
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