This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used.įor example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. The map is drawn for the first time when it is held and used (with use item ).Īfter conversion to a drawn map item, it starts to draw a top-down view of the players surroundings, with North pointing to the top of the map.Ī pointed oval pointer indicates the players position on the map, and moves in real time as the player moves across the terrain shown on the map. If the world type is infinite or flat then zoom scale is 3 4 (1:8), but if the world type is old then zoom scale is 1 2 (1:4). Markers can be added later by combining the map with a compass on an anvil, crafting table, or cartography table. Minecraft Disneyland Map 1.5.2 Update The Maps.
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